Inspiration

Gray Shuko

A French artist based in Taiwan, Gray Shuko’s work reminds me of a style of art that I find akin to my own tastes, if not skill level.

I like play between the low and high saturation, the ‘big’ detailing, and even just the style of invention of shapes.

1
The best example of the feel that I want to come close to. Soft outlines, good detail, but not super-fine, and colour-based textures (rather than photographic).

3

pasted_image_at_2016_12_09_04_43_pm_720

pasted_image_at_2016_12_09_04_41_pm_720
Considering if the robots could be more sinister-looking like these, but not too full-on realistic.

pasted_image_at_2016_12_09_04_42_pm_720

 

I wonder if the NPCs should have the same flair?

http://pre04.deviantart.net/dbba/th/pre/f/2014/062/3/a/freestyle_faces_by_grayshuko-d78qktq.jpg

 

Others

s02-a_360
Some ‘CGA’ (actually it’s not really CGA) GIF art over at opengameart.org
2400_ad_surface
The whole map of 2400 A.D.

Some descriptions of the map’s places. Walkthrough 1, Walkthrough 2.

Nurzhan Bekkaliyev

Linked from Shuko’s site. The rendering style: muted, but colourful. Shape and volume. Some of the dress-style can be adapted.

2017-01-27-12_23_50-artstation-girls-v2-1-nurzhan-bekkaliyev

Nurzhan Bekkaliyev (https://www.artstation.com/artwork/k2Ly6) Solid rendering style. Voluminous.

v3rtex (Making of Onett)

It’s not necessarily the style, but there are some detailing that’s pretty nice: grass, trees, building details.

Onett_simple

Onett_simple

Onett_simple

Onett_simple

 

Others

David Puetra Altes
David Puetra Altes (https://www.artstation.com/artist/davidpuerta85)

Interesting bits, especially the volume.

Advertisements
%d bloggers like this: